Playing Past

“Playing with the past. Historical video games as digital bridges to critical understanding in museums and schools” is a project co-led by Mario Carretero and Mikel Asensio (UAM). The proposal focuses on the opportunities and limits of video games and gamified activities in history education, in both formal (schools) and informal (museums) settings. The study explores how digital formats help or hinder young people in achieving the core objectives of history education — in particular, the development of a critical, reflective and complex view of the past. The main research questions are: How does video-game players’ prior knowledge of a topic and their cultural identities interact with how they play in the context of formal (school) and informal (museum) learning activities related to colonisation? What is the impact of video-game historical narratives on players’ historical representations? How do they connect game content with current events? Do these appropriations reflect enhanced historical thinking? How do their cultural identities shape these learning processes?

Detailed illustration of a research environment with a historical theme. Several people work in front of computers analysing ancient artefacts, coins and historical sites shown across various screens and models. The text “Playing with the past” is displayed prominently.
Detailed illustration of a research environment with a historical theme. Several people work in front of computers analysing ancient artefacts, coins and historical sites shown across various screens and models. The text “Playing with the past” is displayed prominently.
Un logotipo que muestra el contorno de un mando de juego con un libro debajo. El texto "Playing Past" está escrito debajo del gráfico.